• Software Engineer - Nick Games

    Job Locations US-CA-Burbank
    Brand
    Nickelodeon
    iCIMS ID
    2018-9425
  • Overview and Responsibilities

    This position, reporting to a Manager of Engineering, will be responsible for the development and maintenance of our exciting internal gaming products involving the Nickelodeon product suite.

    • Design and implement game features and components
    • Research and investigate new technologies and how they can be used for our games
    • Quickly iterate through different proof of concepts and prototypes
    • Participate in game performance optimizations (rendering, loading, memory usage, and file size optimizations, etc.)
    • Troubleshoot and solve critical issues on game projects
    • Effectively communicate project status to extended games team
    • Write tools to automate reoccurring tasks during the project life cycle
    • Write high quality code and unit tests and conduct regular cross-team code reviews

    Basic Qualifications

    • Solid foundation in data structures, algorithms, and object-oriented programming
    • Experience working with game engines and frameworks (Unity, Unreal, Sprite Kit, libGDX, etc.)
    • Proven capability in problem solving and ability to come up with innovative solutions
    • Experience with profiling, along with performance optimization (memory leaks, performance analysis, etc.)
    • Ability to work with a cross-functional team including artists, designers, QA, etc.

    Additional Qualifications

    • Experience developing native applications on iOS and/or Android
    • OpenGL, OpenAL, Box2D, and Shader programming
    • Network protocols and patterns (HTTP, REST), programming and debugging
    • BS degree in Computer Science or equivalent work experience
    • Excellent written and verbal communications skills

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